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Tony Gillie: selected publications

Tony Gillie. Evaluating training: a white paper. 2009.

Tony Gillie. Ten recommendations for evaluating training drawn from the psychological literature. 2009.

Gillie, T., and Berry, D.C. (1994) Object displays and control of dynamic systems. Ergonomics, 37, 11, 1885 – 1903.

 

Gillie, T. The role of display format in learning to control complex systems. Paper presented at the 9th Annual Conference of the British Psychological Society’s Cognitive Section, Leicester, September 1992.

Gillie, T. and Broadbent, D.E. (1989) What makes interruptions disruptive? A study of length, similarity, and complexity. Psychological Research, 50, 243 – 250.

Gillie, T. Now where was I? A look at the effect of interruptions on a computer–based adventure game. Paper presented at the International Conference on Thinking, Aberdeen, August 1988.

Gillie, T. The Effect of Irrelevant Speech on Short Term Memory. Paper presented at the International Conference on Skilled Behaviour, Brighton, April 1987.

Berry, D.C., Michas, I.C., Gillie, T., and Forster, M. (1996) What do patients want to know about their medicines and what do doctors want to tell them: A comparative study. Psychology and Health, 12, 467 – 480.

De Carolis, B., de Rosis, F., Berry, D.C., and Gillie, T. (1996) Generating recipient–centred explanations about drug prescription. Artificial Intelligence in Medicine, 8, 123 – 145.

Smith, P.T. & Gillie, T. Creating an interactive experimental design game to teach experimental design. Proceedings of the British Psychological Society, 1995, 3, (1), 1.

de Rosis, F., Grasso, F., Berry, D.C., and Gillie, T. (1995) Mediating between hearer’s and speaker’s views in the generation of adaptive explanations. Expert Systems With Applications, 8, (4), 429 – 443.

Berry, D.C., Gillie, T., and Banbury, S. (1995) What do patients want to know? An empirical approach to explanation generation and validation. Expert Systems With Applications, 8, 419 – 428.

Smith, P.T. & Gillie, T. (1994) Using interactive computer games to support the process of learning: an example teaching experimental design. Proceedings of the Second International Conference on Social Science and Information Technology, 7 – 9 December, 1994, Amsterdam.

Smith, P.T. & Gillie, T. (1994) DesignIt!: An interactive experimental design module. British Psychological Society Mathematical, Statistical, and Computing Section Newsletter, 2 (2)
9 – 13.

Smith, P.T. & Gillie, T. Teaching experimental design using an interactive computer game. Paper presented at the British Psychological Society’s Mathematics, Statistics, and Computing Scientific Meeting, London, November 1993.

 

 

 

 
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